Alternatively, you could ask the mod authors to look into the situation and come up with an "official" patch mod for the mods in question.
Once you do the above you can post back here if you have further questions on if a conflict is important or how to solve an issue. Decision time - you have to decide if they conflict a lot or not at all or somewhere in between that you can live with by moving the mods around in the load order or by hand editing the mods or creating a self made merge patch for the mods Browse in TES5Edit to each mod, see what records it highlights - which records in each mod wins vs which one loses the conflict "battle" - this is where the mods conflictĥ. Open up TES5Edit and let it load your full load order until it says "Background Loader: Finished"Ĥ. sort your load order with LOOT - for playing the game normally you should always do this but for testing / conflict detection it isn't required although you may miss some record collisionsģ.
Install both mods so they would normally be active in your game however you would do so with any other mod - Nexus Mod Manager, Wrye, Mod Organizer, or by hand (not recommended).Ģ. I want some bosses to say 'tough, come and get it' for poverty to be a real thing and danger in the world to be serious.Īnyway, thats my rant for the day. I dont want a guarantee of winning the game eventually. Vanilla was made to hold your hand, and I find that insulting. An environment where only the most able can survive. I would like to be able to get into situations that I simply cant handle. I want to make a game that is realistic and challenging, and I dont mean just 'oh hey, you have to go out and try' but a game that can be so hostile and viscous that if you dont prepare well enough and think smart enough that you can lose the game outright. Its hard for me to judge these two against each other because I know so little about each of them because I am not a programmer by nature. I know that Requiem touches on just about everything including combat and skill trees and everything else in that department. I see a general game overhaul as the nexus for which everything else is made. I love realism and I love having to use my mind and work toward my goals not just have things handed to me. My overall hopes for my modded skyrim is to radically change every aspect of the game in some capacity. If UMO does essentially the same thing it then becomes a question of pros and cons. The primary reason I wanted to use Requiem was that it did away with leveled lists and thus made the world much more realistic. The question I suppose is how do these two stack up against each other as overhauls? That said, you can combine OWL with parts of Morrowloot Miscellenia and still have the hand placed loot with the more traditional Skyrim loot system. I have been using Morroloot for a little while now and find it essential to a quality play through. OWL is more vanilla, but streamlined and more logical.
At face value these two do not look like they would be at all compatible, of course I could be wrong.